Version 2.0 — Interactive curve cutting for Blender 4.0+
curveslice_pro.zip from GitHub or Blender MarketThat's it. The mesh is trimmed along your curve.
Select your cut mode from the buttons in the panel before drawing.
Removes geometry on one side of your curve. The red overlay shows which side will be removed. Press F to flip sides. This is the default and most commonly used mode.
Splits the mesh into two separate objects along the curve. Both pieces are kept as independent objects. Works with open curves and closed loops.
Keeps only the geometry on one side of the curve and removes everything else. Useful for extracting specific regions from a mesh.
The default. Each click places a point connected by a straight line to the previous point. Fast and precise for hard-surface cuts.
Press Alt while drawing to toggle to Bezier mode. Points are connected by smooth curves with automatically computed handles. The preview shows the exact curve shape in real-time — what you see is what you cut.
All Bezier handles update dynamically as you move your mouse, including when closing a loop. The final cut matches the preview exactly.
Closed loops let you punch holes, extract regions, or slice shapes out of your mesh.
When hovering near the close point, the entire curve preview recalculates to show the true cyclic shape — all Bezier handles update to reflect the closed loop.
Closed loops work differently depending on your cut mode and the Flip Cut Side setting:
Enabled by default. The cut extends fully through the mesh regardless of its thickness. This is what you want for most cuts.
Disable Cut Through to reveal depth controls for partial cuts:
Toggles which side of the curve is removed. You can click the button in the panel or press F during drawing. The red overlay updates in real-time so you always see what will be removed before committing.
Requires Indie or Pro license. All remesh features are available during the 7-day free trial.
Boolean cuts can create messy topology. CurveSlice Pro includes built-in remeshing to automatically clean up your mesh after every cut.
Enable Remesh After Cut in the Remesh panel, then choose your method:
Fast uniform remesh. Adjust the Voxel Size slider — smaller values give more detail, larger values give smoother results.
Intelligent quad-based remesh that preserves shape and features. Choose Ratio mode (percentage of original faces) or Faces mode (exact target count).
Integration with the QuadRemesher addon (installed separately). Runs asynchronously and auto-detects the new object when finished.
The Remesh panel shows the active mesh's face count and vertex count. Quick-toggle buttons for viewport Statistics and Face Orientation overlays are provided so you don't need to hunt through Blender's overlay menus.
Use the Remesh Now button to remesh at any time without performing a cut.
Edit Mode (Indie+): Start the draw tool while in Edit Mode. CurveSlice handles all mode transitions automatically — you draw, cut, and return to Edit Mode seamlessly.
Sculpt Mode (Pro): Start the draw tool while sculpting. After the cut completes, you're returned to Sculpt Mode automatically. This is ideal for iterative sculpt-and-cut workflows similar to ZBrush's trim brushes.
All features — including Edit Mode, Sculpt Mode, and all remesh options — are fully unlocked for 7 days after first install. This lets you evaluate everything before purchasing.
After the trial, the free tier allows 3 cuts per day with basic features (Trim, Slice, Intersect, Bezier curves, closed loops, and live preview).
| Feature | Free | Indie | Pro |
|---|---|---|---|
| Cuts per day | 3 (after trial) | Unlimited | Unlimited |
| Trim / Slice / Intersect | ✓ | ✓ | ✓ |
| Bezier & straight curves | ✓ | ✓ | ✓ |
| Open & closed loop cuts | ✓ | ✓ | ✓ |
| Live WYSIWYG preview | ✓ | ✓ | ✓ |
| Edit Mode cutting | — | ✓ | ✓ |
| Sculpt Mode cutting | — | — | ✓ |
| Voxel Remesh | — | ✓ | ✓ |
| QuadriFlow Remesh | — | — | ✓ |
| QuadRemesher Integration | — | — | ✓ |
| Device activations | 1 | 3 | 5 |
| Pricing | Free | Indie | Pro |
|---|---|---|---|
| Monthly | $0 | $9/mo | $15/mo |
| Yearly | $0 | $69/yr | $99/yr |
| Perpetual | $0 | $149 | $249 |
Click Deactivate License in the License panel to free up a device slot — for example, when moving to a new computer.
Select a mesh object in the Cut Target field before drawing.
Unhide the target mesh in the Outliner (click the eye icon) or press Alt+H in the viewport.
The mesh is likely not manifold — it may have holes, loose edges, or inconsistent normals. Try running a Voxel Remesh first to make the mesh manifold, then use QuadriFlow on the clean result.
Try flipping the cut side with F during drawing. For closed loops, check whether the red overlay shows inward or outward removal.
Blender's Exact boolean solver requires clean geometry. Ensure the target mesh has no overlapping faces, zero-area polygons, or non-manifold edges. Running Mesh → Clean Up → Merge by Distance in Edit Mode can help.
Make sure a mesh object is selected or set as the Cut Target.
Email: dev@jacobsiler.com
Website: curveslice.jacobsiler.com
GitHub: github.com/JacobDSiler/CurveSlice-Pro
CurveSlice Pro v2.0 — Made by Jacob Siler